

Denmark remains neutral, but grows wary of the Order’s presence in the Baltic and watchful of their increased interest in trade.

The Orthodox people of Novgorod, always mindful of the atrocities they suffered during the Order’s failed attempt on their great city, stand strong and ready for further assaults. Poland looks on with fear, concerned where the fervent expansion of the Order will take them next and when they will turn their greedy gaze to Poland. They war with many and are trusted by none. Their religious fervour comes at a great cost to the lives of their pagan and Orthodox neighbours, but even their fellow Catholics are not exempt. If not you'll have to wait until I have acess to my PC with Rome and want to take the time to sit down at it (it's currently at my inlaw's hose.The Teutonic Order, fuelled by a need to redeem their souls through conquest, has grown into an unrivalled military power on the shores of the Baltic. I'll try showing you how to fix that if this script works. And the same for Germany between the end of thier turn and the end of Julii's turn. You will not be able to control any defencive battles or recive diplomatic initiation for the Julii between the end of Julii's turn and the end of Germany's turn. Start a game as the Julii, play as normnal, but when you end your turn control should switch to the germans. Try this, but as I dont have Rome on this PC I cannot test it myself. You should only have to do this when the game is loaded. The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button. Press the (?) button in the top right hand corner of the scroll which appears Then follow the directions for activating the script Press F1 Put it in the data/script/show_me folder.įollow the directions given in my previous link for editing the export_descr_advice.txt monitor_event FactionTurnEnd FactionType germansĮnd_script Make this a txt file named HotSeatScript.txt (Note the blue indicates there should be a tab there, meaning the keypress not the word, your script should appear like this only without the word tab, I hope you understand what I mean.) monitor_event FactionTurnEnd FactionType romans_julii I dont have Rome on this PC, but I'll see if I can jot out a script that will work. I had to edit the script to 'control' the factions I wanted to play that time. I simply had the 'end turn' button trigger a 'control' command depending on the faction who's turn was ended. I had it working with 1.3, on looking at it again, this is quite alot different then the script I used.
